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Loop Editor Module


The Loop Editor Module combines fine cue-point editing with test and correct BPM functionality. Together, this makes BPM matching certain and exporting perfect loops easier than ever. New features include: Fully adjustable BPM/InPoint/OutPoint, Waveform view with zoom, 'slipping' of loop by 1 beat or 'flipping' the entire loop, writing a series of loops at once.

This section provides a powerful array of BPM testing and loop creation tools. Upon track load (blue button), the two waveform displays to the right will show the Inpoint and Outpoint for a 4-beat loop starting at the track's beginning. This will also be denoted by yellow markers on the progress bar at the bottom center. These yellow markers represent the temporary loop presently playing, while blue markers (if shown) represent the loop saved to the current cue, if any. A vertical slider in the center right controls the volume of the Loop Editor. CUE, STOP, and PLAY buttons at the bottom center allow playback of the file and the cueing of a cue point saved to the track. The B and L buttons to both sides of these buttons allow the moving of the entire loop ('slipping') by either one beat (B) or by the Loop Length (L), essentially flipping over the loop.

The display to the left will show the Artist and Title of the track loaded as well as the permanent BPM on the left side of the display. A display of the current sample will run if the track is playing. On the right side, the Temp BPM of the loop playing as well as its InSample and OutSample point are revealed. The increment/decrement buttons and the horizontal sliders near each of these allow you to change the InPoint, OutPoint, and/or BPM of the loop until perfected. Note: Changing the InPoint actually slips the whole loop by moving both In and OutPoint, while moving the OutPoint changes the BPM, and vice versa. The buttons to the right of each horizontal slider allow Fine Editing of either the InPoint or the OutPoint by entering a stuttering mode.

Below this, information about the present cue is displayed including Cue Name, BPM at that Cue(if a BPM change is necessary), and the Loop Length. There is also a section denoting either or . This refers only to the current cue point. The message bar at the bottom of the left display reveals if that saved cue is looping or if what you are hearing is a different loop with either "Looping " or "Looping *NOT SAVED CUE*". This will also be denoted by the Red and Blue squares just to the right of the left display. If Blue is lit, the loop playing is already saved to the file. If red is lit, it is presently unsaved.

Changing the Loop Length in the bottom right of the Left display will change the Loop Length of the temporary loop playing. If increased above the configurable top Loop Length limit, the track will play without looping similar to a normal player. As it plays, if the Loop Length Increment button is hit again, a 4 beat loop will be created at that point in the track.

The PREV and NEXT Buttons at the top center refer to the Temporary BPM. These buttons will scroll through an index of 16 alternative BPM's in the case of BPM detection error (with some Drum-n-Bass or 2-Step tracks). This can also be helpful when determining the BPM of a new track with no BPM to test. The BPM/2 and BPM*2 either double or halve the Temporary BPM to this same end.

When the correct Temporary BPM is found, the WRITE BPM button near the bottom right will write this Temp BPM to the track. This Permanent BPM will be displayed at the top left above the Artist and Title display.

The EXPORT, DELETE, and FILL TO NEXT CUE buttons just above the center progress bar either Export the temporary loop to the current cue, Delete the current cue, or write a series of loops at once. Using FILL TO NEXT CUE to write a series of loops is a powerfully easy way to create a track full of loops in less than a second. Once a proper temporary loop is found, move to an or delete the current cue and hit FILL TO NEXT CUE. This button will write the loop to the current cue, flip the loop over and write the next loop to the next cue, and so on. This will continue until the 20th loop, the end of the file, or until a previously written cue is found. It will not overwrite any cue. The message bar at the bottom left will display which loops were written and their beat length . (ex1. "4 beat loops 1-20 written", ex2. "16 beat loops 4-15 written").


Video Demo

Click here to watch a demo in Real format (requires RealPlayer)
Click here to watch a demo in WindowsMedia format (requires Windows Media)

Right-click here and select 'Save Target As...' to save a full-resolution AVI video file to your PC for later playback. This is a 4.31MB file - which may take some time to download on a dial-up modem connection.

Note: if you have problems viewing the AVI file, then please download the TSCC codec from this link.

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